Heimatar Kill Summary: 2016-04-18

Date:2016-04-18Kills:535
Buy System:RensSell System:Rens
Total Profit Created:4,317,667,515.53

TOP 10 HULLS
IDNameDestroyedProfit Created1
17703 Imperial Navy Slicer 21 79,587,867.66
33818 Orthrus 1 77,393,456.98
17924 Succubus 3 71,398,487.85
14343 Silo 10 59,768,995.80
33700 'Packrat' Mobile Tractor Unit 3 56,955,000.39
17926 Cruor 2 54,698,537.80
37454 Vigil Fleet Issue 9 48,509,981.55
37455 Griffin Navy Issue 2 46,800,000.00
17841 Federation Navy Comet 9 43,928,662.32
16869 Complex Reactor Array 2 43,749,999.88

TOP 25 AMMO/MODULES
IDNameDestroyedProfit Created1
19554 High-grade Snake Delta 1 193,303,781.31
19551 High-grade Snake Beta 1 163,976,037.34
22130 Mid-grade Snake Omega 1 114,499,998.15
19540 High-grade Snake Alpha 1 103,000,000.01
19003 Corpii A-Type Small Armor Repairer 1 87,998,954.32
31051 Small Auxiliary Nano Pump II 8 74,319,804.16
33892 Small Transverse Bulkhead II 39 67,469,601.81
17559 Federation Navy Stasis Webifier 3 50,604,823.11
19205 Pith A-Type Large Shield Booster 1 50,271,276.95
13248 Zainou 'Deadeye' Missile Projection MP-703 2 50,200,000.06
19227 Pithum A-Type Thermal Dissipation Amplifier 1 45,999,998.97
22128 Mid-grade Snake Epsilon 1 40,000,000.00
22129 Mid-grade Snake Gamma 1 40,000,000.00
31059 Medium Trimark Armor Pump II 2 39,249,967.42
34294 Polarized Torpedo Launcher 1 37,247,862.98
19139 Pithi A-Type Small Remote Shield Booster 2 34,499,999.82
30124 Tengu Offensive - Magnetic Infusion Basin 1 31,497,997.64
10217 Ocular Filter - Improved 1 29,799,859.89
31794 Small Core Defense Field Extender II 9 29,697,570.00
33076 Small Ancillary Armor Repairer 69 27,247,266.48
18692 Coreli A-Type 1MN Afterburner 3 26,699,969.91
31015 Small Anti-Explosive Pump II 4 26,359,415.80
13261 Inherent Implants 'Squire' Power Grid Management EG-603 4 25,599,939.96
31796 Medium Core Defense Field Extender II 5 22,462,494.90
30052 Tengu Electronics - Emergent Locus Analyzer 1 21,999,985.18

1Profit created is the difference between the 5th percentile sell price in the sell system minus the 5th percentile buy price in the buy system multiplied by the number of items destroyed.