Metropolis Kill Summary: 2016-04-18

Date:2016-04-18Kills:387
Buy System:HekSell System:Hek
Total Profit Created:7,288,221,850.57

TOP 10 HULLS
IDNameDestroyedProfit Created1
11995 Onyx 1 388,388,049.30
29984 Tengu 2 338,429,882.84
12021 Phobos 1 248,278,349.74
12023 Deimos 1 217,336,079.64
17718 Phantasm 1 157,013,304.13
17736 Nightmare 1 92,512,903.00
33470 Stratios 3 91,379,964.33
22548 Mackinaw 3 91,336,713.51
17918 Rattlesnake 1 85,781,892.87
17926 Cruor 3 73,796,946.00

TOP 25 AMMO/MODULES
IDNameDestroyedProfit Created1
28754 ORE Strip Miner 4 479,232,801.52
22112 Mid-grade Crystal Omega 1 354,427,499.93
22109 Mid-grade Crystal Delta 1 139,019,465.98
22110 Mid-grade Crystal Epsilon 1 136,091,475.35
2589 Genolution Core Augmentation CA-2 2 129,995,330.92
26374 Large Capacitor Control Circuit II 3 80,375,824.23
18676 Gist X-Type 100MN Afterburner 1 79,588,736.56
26318 Large Auxiliary Thrusters II 1 79,334,344.30
16062 Caldari Navy Cruise Missile Launcher 2 67,793,753.94
14047 Dread Guristas Shield Boost Amplifier 2 65,999,997.72
13250 Zainou 'Deadeye' Target Navigation Prediction TN-903 2 61,788,889.90
14246 Dread Guristas Warp Disruptor 1 58,399,996.21
31414 Medium Semiconductor Memory Cell II 2 55,799,999.98
13261 Inherent Implants 'Squire' Power Grid Management EG-603 2 54,839,379.74
31978 High-grade Jackal Gamma 1 51,741,115.89
34284 Polarized 200mm AutoCannon 8 50,735,996.40
30141 Tengu Engineering - Augmented Capacitor Reservoir 2 49,249,599.74
33076 Small Ancillary Armor Repairer 24 49,103,263.92
31975 High-grade Jackal Beta 1 48,999,999.03
30060 Proteus Electronics - Dissolution Sequencer 1 47,898,999.87
14100 Domination Tracking Enhancer 1 47,456,772.24
2629 Scourge Fury Heavy Missile 210,864 46,086,435.84
15889 Caldari Navy Warp Disruptor 1 44,222,212.85
30125 Tengu Offensive - Covert Reconfiguration 2 43,183,973.58
18692 Coreli A-Type 1MN Afterburner 2 41,195,988.86

1Profit created is the difference between the 5th percentile sell price in the sell system minus the 5th percentile buy price in the buy system multiplied by the number of items destroyed.